IMPORTANT: - Without smoothing - Does not include lightning and cameras - Does not include the Floor and walls GENERAL: - All objects, textures and materials have their own names - Scene objects are organized by groups - Doesn't have third-party renderer or plug-ins - Doesn't have missing DLL - Doesn't have default names FORMATS: - Max 2011 - V-Ray 3.4 - Max 2011 - Corona 1.7 - OBJ If you use V-Ray 3.0 and less, pay attention to that, in materials in the chapter BRDF Microfaset GTR ( GGX ) is applied, If you use V-Ray 3.1 and more, the field will be empty. Select Blinn, Phong or Ward. Спойлер: В складчину входят (файлы и папки) Ceiling Ventilation Grey.jpeg [400k 167] Ceiling_Ventilation_29_Max_2011_Corona.max [133m 959k 680] Ceiling_Ventilation_29_Max_2011_Vray.max [133m 656k 576] Ceiling_Ventilation_29_OBJ.mtl [2k 417] Ceiling_Ventilation_29_OBJ.obj [114m 844k 999] Textures Glass_Diffuse.png [3k 650] Glass_Glossiness.png [3k 650] Glass_Refraction.png [3k 650] Glass_Specular.png [3k 609] Metal_Diffuse.jpg [1m 200k 613] Metal_Glossiness.jpg [3m 283k 362] Metal_Iron_Diffuse.jpg [1m 364k 736] Metal_Iron_Glossiness.jpg [1m 630k 330] Metal_Iron_Normal.jpg [6m 663k 19] Metal_Iron_Specular.jpg [1m 395k 966] Metal_Normal.jpg [7m 320k 717] Metal_Specular.jpg [3m 34k 886] Plastic_Diffuse.jpg [544k 468] Plastic_Glossiness.jpg [1m 532k 876] Plastic_Normal.jpg [512k 836] Plastic_Specular.jpg [908k 585]