IMPORTANT: - Without smoothing - Does not include lightning and cameras GENERAL: - All objects, textures and materials have their own names - Scene objects are organized by groups - Doesn't have third-party renderer or plug-ins - Doesn't have missing DLL - Doesn't have default names FORMATS: - Max 2011 - V-Ray 3.4 - Max 2011 - Corona 1.7 - OBJ If you use V-Ray 3.0 and less, pay attention to that, in materials in the chapter BRDF Microfaset GTR ( GGX ) is applied, If you use V-Ray 3.1 and more, the field will be empty. Select Blinn, Phong or Ward. Спойлер: В складчину входят (файлы и папки) Ceiling Ventilation 2.jpeg [399k 544] Ceiling_Ventilation_11_Max_2011_Corona.max [99m 663k 872] Ceiling_Ventilation_11_Max_2011_Vray.max [100m 93k 952] Ceiling_Ventilation_11_OBJ.mtl [1k 982] Ceiling_Ventilation_11_OBJ.obj [140m 844k 511] Textures Metal_Diffuse.jpg [858k 382] Metal_Glossiness.jpg [2m 593k 490] Metal_Normal.jpg [6m 822k 448] Metal_Specular.jpg [2m 655k 972] Plastic_Damaged_Diffuse.jpg [109k 437] Plastic_Damaged_Glossiness.jpg [109k 462] Plastic_Damaged_Normal.jpg [438k 748] Plastic_Damaged_Specular.jpg [109k 418] Plastic_Diffuse.jpg [233k 315] Plastic_Glossiness.jpg [1m 119k 143] Plastic_Normal.jpg [2m 621k 959] Plastic_Specular.jpg [592k 497] Plastic_Spot_Diffuse.jpg [514k 388] Plastic_Spot_Glossiness.jpg [1m 440k 841] Plastic_Spot_Normal.jpg [953k 538] Plastic_Spot_Opacity.jpg [348k 643] Plastic_Spot_Specular.jpg [1m 663k 387]